By Alexander Alekhine
One of the best gamers of all time, Alexander Alekhine (1892–1946) was once global chess champion for over sixteen years. not just a preferrred grasp of the complex place, he was once additionally an outstanding annotator. during this quantity he offers a lot details and perception approximately greater than a hundred video games performed among 1939 and 1945, in addition to delightfully candid perspectives on fellow masters and competitors for the area title.
In half One, dedicated to open video games, Alekhine analyzes video games that includes such openings because the Ruy Lopez, 4 Knights video game, Philidor's protection, and the Scotch Gambit. half is dedicated to semi-open video games, that includes the French safeguard, Caro-Kann security, Sicilian security, Alekhine's protection, and King's Pawn, Nimzowitsch safeguard. partly 3 Alekhine discusses examples of closed video games, together with the Queen's Gambit Declined, Orthodox security; Queen's Gambit Declined, Slav protection; Queens' Gambit authorized; Queen's Pawn, Nimzowitsch safeguard; the Queen's Pawn online game, English commencing, Catalan process; and more.
This e-book enables you to become aware of the stratagems and methods concerned with a bunch of interesting struggles among the world's maximum chess avid gamers: Alekhine, Capablanca, Bogoljubov, Kashdan, Reshevsky, Tartakower, Keres, Najdor, and diverse others. With attribute thoroughness, readability, and humor, Alekhine publications you thru the intricacies of every contest, illuminating advanced positions and providing a global champion's unique perception and commentary.
Whatever your point of chess services, you are going to get pleasure from and reap the benefits of learning those video games, offered and analyzed via one of many ideally suited strategists in chess history.
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Extra info for 107 Great Chess Battles
Qf6 was not to be feared in view of 1 1 Ob3+, f o l l owed by 12 Bb2. Best for B l a c k would have been 1 0 . . d5' w i t h a good, but not decisive, game. , e3! T h i s l o o k s decisive because 15 Oxd4 would deprive White of hope after 15 . . trong a n d i f 1 6 K f l then 16 . .
AcB with 17 Ne2 18 Of2 ac8 The k n i g h t is going to occupy a formidable position at f5. Black has a strateg i c a l l y lost game but not because of the path chosen i n p r i n c i p l e . H is error consists o f a lack of reso l u t i o n and of any defined plan a t the moment of beg i n n i n g the battle. F i fty years ago this k i n d of defeat due to insufficient space was very frequent and the present game could e a s i l y h ave been condu cted (as W h i t e ) by Dr. Tarrasch. Nowadays such defeats are less frequent and, i n the case 0 f a master 0 f the strength and mettle of Reshevsky, they are an exception.
C6. Also inferior would be 16 . . g6 17 Nd5 Bg7 l B aa 7 ! a c B 1 9 N f 4 R 6 e 7 20 c5 etc. with marked superiority. Position after 12 b3 12 • • • Rfe8 This i s d e c i d e d l y too passive because withdrawing the bishop to fB takes away for a long time a strong prospect of activity. In Black's place I would have played 12 . . c6, creating a weakness more imaginary than real. The d e n i a l of the point d5 to the White knight would have in creased considerably Black's freedom to manoeuvre.